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Module 4: Move

Mā te huruhuru ka rere te manuAdorn the bird with feathers, so it may soar

Aotearoa has many incredible electricity sources – but once it’s generated, how does it get to where it needs to go?

In this module, you’ll learn all about electricity’s journey through the National Grid. Then, create some electricity magic and make a wind turbine!


Move

Remember the three steps in the great journey of electricity? Move is step number two.

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Now that we’ve generated electricity, we need to move it all over the country so it can reach our hapori.

In Aotearoa, we rely on a special power system to connect generated electricity, to the hapori that use it. It’s called, the National Grid.

Gene's back to give us the lowdown:

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Video transcript: Move – electricity's journey

Great grid race

Did you whakarongo closely to the steps in electricity’s journey?

Collaborate with your rōpū to piece together how electricity travels from the turbines in the Tararua Ranges, to the toaster in your whare.

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Activity 4.1: Great grid race

Race against your classmates to connect the steps in electricity’s epic journey through the National Grid!

Great grid race

Ngohe 4.1: Te tauwhaiwhai pūnaha ā-hiko

Ka tauwhaiwhai koutou ko ō hoa ako ki te hono i ngā wāhanga o te ara haere te hiko i te Pūnaha Hiko ā-Motu!

Te tauwhaiwhai pūnaha ā-hiko

Create

To get connected to the National Grid, you’ll need to continue with the engineering design process. Rōpū, get ready to bring your designs to life and create a wind turbine prototype!

What’s a prototype?

A prototype is a simple model that lets you test out an idea. Just like an engineer, you can use your prototype to test how your turbine will work and then make changes to improve it.

Lewis and Cha Cha are back to help you get started:

Create

Video transcript: Create

Activity 4.2: Create

Create your wind turbine prototype!

Create

Ngohe 4.2: Waihanga

Hangaia te tauira whakamātau o tō kapohau!

Waihanga

Test

The test stage of the engineering design process will show you whether your turbine design works, and if there are any ways it could be improved.

Time to test

To make sure your prototype is fit to power a town, you’re going to perform two tests.

  1. A functionality test to make sure the turbine spins, and that the blades are balanced and secure.
  2. Then, you’ll power up your prototype by connecting it to a printed circuit board, and testing it against a fan to see how many lights you can turn on.

You can’t get out more energy than you are putting in. This means, the more efficiently your turbine works, the more lights switch on.

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Activity 4.3: Time to test

Do some tests to see whether your turbine’s powerful enough to light up your town.

Time to test

Ngohe 4.3: Whakamātautau

Whakahaerehia he whakamātautau kia kite ai koe mēnā ka nui rawa te hiko e whakaputaina ana e ō kapongao hei whakakā i tō tāone.

Whakamātautau

Tools down!

Mīharo. Today you:

  • Discovered the National Grid
  • Competed in the great grid race
  • Continued the engineering design process
  • Created and tested your turbine prototype